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Enchanting

← Back to magical items
THE ENCHANTMENT HALL

Three weapons. Nine enchantments.

Turn a Mystic Blade, Orcish Maul or Headchopper into an Earth, Fiery or Energy weapon using the matching station and materials.

Start with a base weapon

One weapon per recipe

Mystic Blade

ATK 50DEF 39

Orcish Maul

ATK 55DEF 29

Headchopper

ATK 52DEF 32

The unenchanted base weapons require level 130 to wield. Choose any one of them for each recipe below.

The extra attack works for Knights and Elite Knights against a living adjacent target on the same floor, with enough mana and both attacker and target outside protection zones. If these conditions are not met, the ordinary weapon stats still apply without the extra attack or its mana cost.

ENCHANTMENT

Earth

Bonus & station accessLevel 220
+10–60physical damage
10mana per extra attack
Knight / Elite Knight

Recipe for one weapon

1 base weapon + all four stacks
  • ×50Crystal Coin
  • ×50Small Emerald
  • ×35Green Jewel
  • ×25Green Lightwand
Enchanted resultATKDEF
Earth Mystic Blade5241
Earth Orcish Maul5731
Earth Headchopper5434
Station locations & offering tiles
Station lever
33202, 32468, 12
Base weapon tile
33199, 32466, 12
Crystal Coin ×50
33199, 32467, 12
Small Emerald ×50
33199, 32468, 12
Green Jewel ×35
33199, 32469, 12
Green Lightwand ×25
33199, 32470, 12
Result tile
33201, 32468, 12
ENCHANTMENT

Fiery

Bonus & station accessLevel 320
+60–110physical damage
15mana per extra attack
Knight / Elite Knight

Recipe for one weapon

1 base weapon + all four stacks
  • ×75Crystal Coin
  • ×75Small Ruby
  • ×45Red Jewel
  • ×35Red Lightwand
Enchanted resultATKDEF
Fiery Mystic Blade5443
Fiery Orcish Maul5933
Fiery Headchopper5636
Station locations & offering tiles
Station lever
33216, 32457, 12
Base weapon tile
33218, 32454, 12
Crystal Coin ×75
33217, 32454, 12
Small Ruby ×75
33216, 32454, 12
Red Jewel ×45
33215, 32454, 12
Red Lightwand ×35
33214, 32454, 12
Result tile
33216, 32456, 12
ENCHANTMENT

Energy

Bonus & station accessLevel 420
+110–160physical damage
20mana per extra attack
Knight / Elite Knight

Recipe for one weapon

1 base weapon + all four stacks
  • ×100Crystal Coin
  • ×100Small Sapphire
  • ×55Blue Jewel
  • ×45Blue Lightwand
Enchanted resultATKDEF
Energy Mystic Blade5645
Energy Orcish Maul6135
Energy Headchopper5838
Station locations & offering tiles
Station lever
33229, 32468, 12
Base weapon tile
33232, 32466, 12
Crystal Coin ×100
33232, 32467, 12
Small Sapphire ×100
33232, 32468, 12
Blue Jewel ×55
33232, 32469, 12
Blue Lightwand ×45
33232, 32470, 12
Result tile
33230, 32468, 12

The levels above apply to the extra attack and the corresponding station doors. They are not equip requirements for the enchanted results. The enchanting action itself does not require a particular level, vocation, magic level, mana or premium account.

How to enchant

At the matching station
  1. Prepare the recipe

    Bring one unenchanted base weapon and all four materials for your chosen variant. Each ingredient must be in one stack containing at least the required quantity.

  2. Place the offerings

    Place the weapon on the weapon tile and each ingredient stack on its own specified tile. Keep the result tile clear. The optional station details above list every position.

  3. Use the station lever

    Stand next to the lever and use it. If the lever is in its used position, the first use only resets it; use it again to perform the recipe.

  4. Collect your weapon

    A successful recipe consumes the base weapon and the stated materials, then leaves one enchanted weapon on the result tile. Excess materials remain. There is no random success roll, duration or charge limit.

RETURN TO THE BASE WEAPON

Remove an enchantment

Place any one of the nine enchanted weapons on the disenchanting tile and use the nearby lever. Collect the matching unenchanted Mystic Blade, Orcish Maul or Headchopper from the result tile.

No extra materials or mana are required. Only the base weapon is returned: the coins, gems, jewels and lightwands spent on enchanting are not refunded.

A lever in its used position first resets without processing the weapon; use it again to disenchant.

Disenchanting station locations
Station lever
33214, 32470, 12
Enchanted weapon tile
33213, 32470, 12
Result tile
33212, 32470, 12